Join Creative Dundee, Creative Edinburgh and We Throw Switches for our next Light Bytes instalment, ‘brown bag’ (bring your own lunch), an informal event with in-progress updates from each of our successful Curiosity Awardees, followed by questions from the audience and informal networking. Creative Scotland will be sharing their plans for the next phase and garnering interest from the audience. Creative Scotland will also be inviting BBC and The Space representatives along with other stakeholders and partners.
The free events will take place on Thursday 29th and Friday 30th September at Creative Scotland‘s Edinburgh office. Whilst we ask you to bring your own lunch, light snacks and tea and coffee will be provided. See the speakers for each event below – book your space for Brown Bag #1 by clicking here, and Brown Bag #2 by clicking here.
“We wish to undertake discussions exploring the possibility of digitally documenting outdoor, site-sensitive, contemporary dance promenade performance. The aim is to propose the means to reproduce any given performance piece, as a ‘ghost’ of the original performance, for later audiences to experience, crucially, on the original outdoor site.”
“Harnessing the power of gaming and infrared technology, Bright Side Studios would create a fully interactive environment for Janis Claxton and two of her dancers to explore. We will create an ethereal, mesmerising and unique shared experience utilising live depth data and reactive visuals.”
“We are interested in exploring and testing “Game Over”, an interactive, survival horror performance experience. We wish to explore working with animation and projection mapping to explore building an immersive digital environment that can be controlled by online audiences in order to shock, confine, trap and terrify live audiences through a multi-sensory digital experience!”
“To support the learning of pulse, rhythm, note matching, page scanning and other basic musical skills, we will create a fun Figurenotes app that you can use on a mobile tablet device to play a sequence of musical games. It will encourage the creative aspect of music right from the start, and can be used to engage the public as a way in to music.”
“The planned prototype is a virtual reality application targeted at mobile phones, with the aim of showcasing innovative ways to present short films and moving image art in VR. The work will present an existing piece of moving image work in a new way specific to VR; inviting the viewer to step inside an alternate version of reality.”
“We would like to develop a game work that documents the stories of Leith Theatre, from the memories people have of it to the concerts and performances that went on and the stories regarding the building itself. The work will be a two dimensional, interactive piece that will be browser-based thus developed for dissemination over the internet.”