Creative Dundee

Creativity Impacts: InGAME and Beyond

24th August, 4:00pm at DCA, 152 Nethergate, DD2 4DY

Artwork: Duncan Barton

Creativity Impacts: InGAME and Beyond was a showcase event celebrating the influence of locally-made digital and creative innovations.

The creative industries enhance our everyday lives – amplifying voices, inspiring people and shaping how we experience our places and the wider world.

From comics, films to video games and far beyond, creativity makes connecting with our collective history, present and future possible. Keeping communities at the core of shaping and sharing our stories is key, building on Dundee’s rich heritage of visual storytelling.

Creativity Impacts: InGAME and Beyond was produced by Creative Dundee – a showcase celebration that explored the influence of locally-made digital and creative innovations. We heard from artists, designers and developers who are improving ways of living for individuals, communities and societies; from ensuring women and marginalised people share equitable space, through to paper prototyping for collaborative benefit, and experiencing 1941 Lochee via augmented reality experiences.

Photos by Holly Quinn can be viewed here.

Thu 24 August 2023, 4–8pm
(feel welcome to join us from 4pm or 5:45pm – see below)
DCA, 152 Nethergate, DD2 4DY
Tickets are free and booking is essential.

What to expect:

Anyone curious about and interested in creative and digital innovation is welcome at this informal event.

Join us for any portion of the evening – whether that’s the first part, the second part, or the full event. We’ll start in DCA Cinema before heading downstairs to Centrespace to continue into the evening.

TimeWelcome, screenings and panel discussion – DCA Cinema
4:00–5:45pmWe’ll be welcomed to the event by Gillian Easson, Director, Creative Dundee; Gregor White, Dean of Design and Informatics, Abertay University; and Anita Taylor, Dean of Duncan of Jordanstone College of Art & Design at the University of Dundee.

Watch a screening of a short series of films, directed by Scott Davidson, celebrating InGAME collaborative projects: Sound of Light, Mainbeam Virtual Redux, Tay 5G Virtual Production Behind the Scenes, and Tip.

Hear from Malath Abbas, Dr Hailey Austin and Michael Garty in a panel discussion about innovation, community involvement and the future beyond InGAME.
TimeEnd of summer celebration – DCA Centrespace
5:45–8:00pmDrop by this creative and interactive space for a drink and bite with us – enjoy playful visuals by Noni Farragher-Hanks of Agency of None; explore food in the Hilltown with Biome Collective‘s City Box collaboration with the MAXwell Centre; see the connections between games and comics with Professor Christopher Murray, Dr Damon Herd, Dr Hailey Austin and comics artist Becca Emslie; create a collaborative soundscape with Rachel Simpson; imagine tiny future worlds with James Morwood; and hear live experiments in sound from SHHE!

Come together to play, watch, chat and explore, accompanied by complimentary refreshments on arrival.

Our Speakers:

Hosted by Creative Dundee, the event will be welcomed by Gregor White, Dean of Design & Informatics and Professor of Applied Creativity at Abertay University; and Anita Taylor, Dean of Duncan of Jordanstone College of Art & Design at the University of Dundee. The panel will include: 

Malath Abbas is a game designer, artist and creative producer working on experimental and meaningful games and experiences in Scotland. Malath is a founding member of Biome Collective, a creative studio, community and digital space for people to create, collaborate and explore new frontiers in game design, digital art and technology.

Malath has a passion for art and technology and has a track record of cross-disciplinary collaborative projects. Through collaboration, partnership and workshop facilitation Malath has worked to demystify digital and games to diverse groups and settings. In partnership with InGame Malath has facilitated workshops on experimental design, co-authored a number of toolkits for the industry and has also created a number of prototypes including a collaboration with Nesta exploring public health policy through games. You can find Mal’s work on his website and find him on Twitter

Dr Hailey J Austin is a lecturer in Visual Media and Culture in the school of Design and Informatics at Abertay University. Her research areas include the creative industries in the UK, China and Sweden, with a particular focus on women and other marginalised voices in these spaces. 

Hailey is a Women in Games Ambassador and has run several Women in Games events, including one for InGAME during her time as a Research and Development Fellow in the Transnational Creative Industries for InGAME International. She loves comics, horses and games… not necessarily in that order. You can find out more about Hailey’s work online and find her on Twitter.

Michael Garty grew up in Lochee and although leaving school without formal qualifications, he went on to found and lead a global company, also becoming an angel investor in a number of start-ups. 

He became an instigator and investor in one of the pioneers of Virtual and Augmented Reality, Dundee-based Floyen, they produced Tipperary, an AR app experience which gives people the sense of what it was like to live, work and socialise in 1941 in an area of Dundee, known locally as Tipperary.

Michael takes great pride in giving a voice to the people of Lochee who have often been left out and marginalised, and is motivated by making a positive impact in his community. You can find out more about Floyen on InGAME’s website.

This event is produced in partnership by Creative Dundee and InGAME.

InGAME is an ambitious research and innovation programme based in the heart of Dundee’s vibrant videogames cluster. Led by Abertay University, in partnership with the University of Dundee, the University of St Andrews and a network of industry partners, their purpose is to drive sustainable innovation and growth within the cluster. They do this through a programme of R&D funding, research collaboration and cluster engagement. InGAME is part of the Creative Industries Cluster Programme, funded by the Arts & Humanities Research Council and part of the Industrial Strategy.

Event identity: Duncan Barton

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